Mar 04, 2006, 09:24 PM // 21:24
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#701
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Desert Nomad
Join Date: Dec 2005
Location: California
Profession: E/A
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wild blow > melandrus resilence
gash+sever artery+victory is mine+wildblow FTW
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Mar 04, 2006, 09:25 PM // 21:25
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#702
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Did I hear 7 heroes?
Join Date: May 2005
Guild: Scars Meadows [SMS], Guild Leader (Not Recruiting)
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I'd think twice about Echo. If the Armoured Cave Spiders with their 1/2 second Savage Shot can hit my monk's 1/4 second Reversal of Fortune a 1 second cast Echo would probably never work.
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Mar 05, 2006, 01:10 AM // 01:10
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#703
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Academy Page
Join Date: Feb 2006
Location: SD
Guild: Looking for One
Profession: W/
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finally. i found a good cheap FoW solo builld. ill use the axe version, i just need to cap eviscerate cuz i just switched from sword to axe
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Mar 05, 2006, 02:31 AM // 02:31
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#704
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Desert Nomad
Join Date: Feb 2006
Location: Monkeyball Z
Guild: S.K.A.T. [Ban]
Profession: Mo/
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Quote:
Originally Posted by DarthLasing
finally. i found a good cheap FoW solo builld. ill use the axe version, i just need to cap eviscerate cuz i just switched from sword to axe
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eviscerate is a no no in this build, because it deals a condition, conditions heal the spiders (melandrus resilience). use cleave instead, nice spamming skill with cyclone axe.
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Mar 05, 2006, 05:59 PM // 17:59
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#705
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Desert Nomad
Join Date: Sep 2005
Location: Denmark
Guild: None
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Sever Artery and Gash also deals conditions, but those 2 attacks work for me.
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Mar 05, 2006, 07:48 PM // 19:48
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#706
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Academy Page
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Quote:
Originally Posted by Anarion Silverhand
Sever Artery and Gash also deals conditions, but those 2 attacks work for me.
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Bleeding at least gives degen to help counterbalance. Melandru's Resilience on Deep Wound alone gives the Spider +3 regen.
Also, are you using Wild Blow? If so, the degen from the bleeding is what's making the difference.
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Mar 05, 2006, 11:48 PM // 23:48
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#707
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Academy Page
Join Date: Feb 2006
Location: SD
Guild: Looking for One
Profession: W/
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oh ok. well nvm i switched back to sword today cause axe was boring to me =P, and i started this char as a sword warrior. but im having trouble running to the beach cave. i have no problem going past the shadow army, its just the all the monsters at the beach giving me a problem. since there ALOT
EDIT: oh yah and is the original sword build u posted first still efficent?
Last edited by DarthLasing; Mar 05, 2006 at 11:57 PM // 23:57..
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Mar 06, 2006, 12:58 AM // 00:58
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#708
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Did I hear 7 heroes?
Join Date: May 2005
Guild: Scars Meadows [SMS], Guild Leader (Not Recruiting)
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I'm still using my exact same build.
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Mar 06, 2006, 01:07 AM // 01:07
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#709
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Krytan Explorer
Join Date: Feb 2006
Location: Jersey
Profession: W/
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I have the problem of just being stupid and impatient...
I get caught up where all those spiders form at the base of the cave.
Racthoh you make it seem so easy.
Ill figure it out eventually.
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Mar 06, 2006, 03:54 AM // 03:54
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#710
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Academy Page
Join Date: Feb 2006
Location: SD
Guild: Looking for One
Profession: W/
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oh ok thanks. yah i tried the build, my first 2 trys i died trying to get to the beach. my 3rd try i got to the cave and killed a few dryders and got 1 shard . but then i died lol
EDIT:Im also having trouble with running past the skales...real efing annoying. died 3 times trying to get pass them today which forces me to go "OMG! WTF! FCKING DHILLHOLE SONS OF BITCHES!!!!".
yah...i really need help with that
Last edited by DarthLasing; Mar 06, 2006 at 04:10 AM // 04:10..
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Mar 06, 2006, 04:14 AM // 04:14
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#711
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Desert Nomad
Join Date: Nov 2005
Location: Check behind you again.
Profession: N/
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I tried some of these builds. they work! i wanted to say Congrads!
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Mar 06, 2006, 04:14 AM // 04:14
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#712
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Banned
Join Date: Sep 2005
Location: /B/Chan
Guild: Looking for one
Profession: W/
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HoD helm.
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Mar 06, 2006, 04:14 AM // 04:14
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#713
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Krytan Explorer
Join Date: Feb 2006
Location: Jersey
Profession: W/
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make sure you hug the left wall and get out of thier aggro asap with sprint, if you need to reread the part about that a few times, i was having the same problem.
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Mar 06, 2006, 04:49 AM // 04:49
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#714
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Lion's Arch Merchant
Join Date: Nov 2005
Guild: Illusion Of Skill
Profession: W/
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Quote:
Originally Posted by Racthoh
I'm still using my exact same build.
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Ya well you're a God among men!
I forgot about Savage Shot...would have to Echo before running in on the spiders. Dual cyclone is just ..fun..reminds me of the times when the game bugged out after updates and you could put two of the same skill on the skillbar, and that other time when Warrior attack skills had no recharge
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Mar 06, 2006, 08:33 AM // 08:33
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#715
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Academy Page
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Quote:
Originally Posted by Murder In China
HoD helm.
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The Lieut's Helm is no longer what it used to be. I've been wondering just how effective it is now, and even whether it's still worth running it at all. It makes little or no difference against Life Transfer IME; you either hit the safe spot and live or you don't and die. The initial Spiteful Spirit should run out within seconds of you hitting the Driftwoods, and they can't hurt you. Against everything else, you don't wear the Lieut's Helm.
Thoughts?
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Mar 06, 2006, 09:24 AM // 09:24
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#716
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Academy Page
Join Date: Jan 2006
Profession: W/
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Never needed to wear the Lt Helm for FoW runs, I only used it for IDS and Forge runs only. Now, since they nerfed it, I think it almost has been rendered useless... the 25 AL difference is too big to ignore when the bonus is only a 20% reduction in hex duration.
It is exactly as Jedit said, either you hit the safe spot with the Driftwoods and live by healing yourself while tanking them, or you don't hit the safe spot and die miserably... heh Once you get used to the runs, hitting that safe spot will become second nature to you. Even though I run this with 380 hp I never die from the skales, unless I get distracted and forget to keep an eye on their movement.
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Mar 06, 2006, 05:38 PM // 17:38
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#717
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Desert Nomad
Join Date: Feb 2006
Location: Monkeyball Z
Guild: S.K.A.T. [Ban]
Profession: Mo/
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HoD helmet was nice against the scales, but sometimes i forgot to swap it again with my normal helmet.. (and u DIDNT want to fight (multiple) dryders with that helmet on :P) now it has no use anymore.
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Mar 06, 2006, 07:04 PM // 19:04
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#718
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Ascalonian Squire
Join Date: Mar 2006
Location: BC
Guild: Dorks R Us
Profession: W/
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Has anyone posted a build to kill the scales AND the spiders? I noticed someone mentioned they killed the scales in this thread somewhere. I use Physical Resistance instead of Dolyak, this works for me.
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Mar 06, 2006, 07:11 PM // 19:11
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#719
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Academy Page
Join Date: Jan 2006
Profession: W/
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Racthoh is the one that mentioned the skales could also be killed. Knowing him, it is most likely that he's using the same build the only difference being that you have to spam healing signet as often as possible in order to avoid certain death. But, killing skales is risky and it provides no reward, therefore it's mostly a waste of time, the only reason you might want to kill them is for bragging rights for having cleared out the entire beach.
If you have time and want to get some more drops from FoW before leaving, you should try to come up with a hybrid build and take on the forest as well (there's a thread somewhere in this forum on how to do that).
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Mar 06, 2006, 08:45 PM // 20:45
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#720
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Pre-Searing Cadet
Join Date: Mar 2006
Guild: Empire of the Underworld [EoU]
Profession: W/Me
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MoNo was a great help yesterday...he helped me do the FoW run and show me everything about it and the tecniquies and an awesome build too!
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